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· 2 min read

Data

  • Added themes, class options, spells, feats, starship options, weapons, armor, armor upgrades, ammunition and augmentations from Drift Crisis. Remaining data from Drift Crisis (items and special materials) and AP 45 will be added in upcoming releases.

Improvements

  • Mystic Connection spells are now part of the PDF export.
  • Gear besides weapon is now listed on the NPC Sheet's Quick section
  • Added ability to search and sort creations.
  • Updated description for Nanocyte Faculty Infestation's Malignant Mist feature to include a "damage by level" table.
  • Added variant 0-level spell scaling rules to the description of the relevant spells.
  • Custom bonuses can now be added for weapon attack rolls (including NPC and Creature Companion attacks)
  • Added buttons on the Starship sheet to reset, zero and balance shields.
  • A weapon's save DC (used for critical hit effects and special properties) is now shown in the sidebar.
  • Descriptions for relevant weapon critical effects and special properties are now available each weapon's sidebar.

Bug Fixes

  • Fixed creature companion Iridian Echo's Technician ability being incorrectly named and not adding skills.
  • Fixed incorrect description for Mechanic feature Combat Tracking under the Selections 2.0 tab.
  • Fixed Mechanic's Combat Tracking not providing correct bonus when activated at certain class levels.
  • Fixed description for the Biohacker Field of Study Genetics' inhibitor based on errata.
  • Fixed incorrect description for spell Calm the Storm.
  • Fixed energy resistance from Ryphorian racial trait "Trimorphic" not stacking as expected.
  • Fixed damage reduction from Half-Orc racial trait Steelskin not stacking as expected.
  • Fixed Mystic Connection Geneturge providing Detect Affliction instead of Detect Augmentation as a connection spell.
  • Fixed weapon Microserrated Toothblade being listed as level 3 instead of level 5.
  • Fixed default shield point allocation not accounting for cases where the total shield points are not divisible by 4. Excess SP will now be allocated to the forward arc by default.
  • Fixed incorrect description for Witchwarper class feature Infinite Tech.
  • Replaced blightsight with darkvision in the Dwarf subtype graft.
  • Fixed minor typo in the description for Solarian class feature Stellar Sage.
  • Fixed special abilities from Class grafts not showing on the NPC sheet or stat block.
  • Fixed not being able to disable special abilities from Class grafts.

· 2 min read

Improvements

  • The "Overburdened" sidebar in the inventory now shows sources for the final calculation.
  • Vehicle modifications in the Creator can now be sorted by Level and Price.
  • Biotech augmentation for the Personal Modification feature of the Geneturge Mystic Connection can now be selected.
  • Increased creation limit from 30 to 60.
  • Starship Interstellar Drives in the Creator can now be filtered by maximum size.
  • Mystic epiphany "Expanded Skill Channeling" now allows selection of skills to apply the list bonus to.

Bug Fixes

  • Removed errant UBP display on the Creator > Equipment page.
  • Fixed spells Lesser and Greater Remove Condition being listed as on the Technomancer class list instead of Witchwarper class list.
  • Vanguard discipline Metabolic Stability now automatically adds Diehard as a bonus feat.
  • Fixed Character JSON export containing class features that weren't selected.
  • Starship systems whose cost relies on the cost of the Base Frame (eg. Colony Ship Framework) now properly account for Squadron HQ cost adjustments.
  • Feat Swimming Master now actually adds a swim speed.
  • Elf racial trait Forlorn Connection now actually gives a +2 bonus to diplomacy.
  • Fixed bulk calculations to take items that increase carrying capacity (like backpacks) into account.
  • Death-touched theme benefit "Inured to the Grave" now adds cold resistance.
  • Fixed half-orc racial trait Professional Focus not providing bonus ranks beyond level 1.
  • Fixed class skills acquired at first level through class features (eg. Solarian's Solar Adept feature) not properly being accounted for when calculating theme knowledge benefit.

Creature Companion Creator

This release adds the Creature Companion Creator based on the rules introduced in Alien Archive 3.

· 3 min read

Improvements

  • Added a reference for actions, including Mech Special Actions, to the Mech Sheet.
  • Added stat block view for Vehicles.
  • Improved handling of armor upgrades that have a capacity and usage but do not require a battery (eg. Haste Circuit, Teleportation Unit etc.). Such upgrades no longer require you to install batteries to track charge usage.
  • Moved UPBs to be under the "current" and "stash" tabs in the inventory to allow UPBs to be stashed.
  • Additional skills for Sheath Array can now be selected for the Versatile Nanites Nanokcyte Knack.
  • Active sklll for Envoy class feature Signature Clothing can now be selected on the Sheet.

Bug Fixes

  • Fixed incorrect name for Vehicle Mod "Deflective Field" (previously listed as "Detective Field").
  • Fixed incorrect description for Blip-Drive vehicle mod.
  • Fixed description for augmentation Thorgothrel Armature.
  • Dwarf racial trait "Slow And Steady" now maintains land speed at 20 ft. even when equipping heavy armor or encumbered.
  • Fixed Tagtech Rifles not having the Injection special property.
  • Fixed typo in description of multiple Archetype features where the word "type" was written as "r#type".
  • Fixed incorrect level and price for augmentation Electrical Affinity. The augmentation will now also add the spells Jolting Surge and Energy Ray to sheet.
  • Fixed Expertise Talents being part of the Gear Boost selection for an NPC with the Soldier class graft when their Primary Fighting Style isn't Commander.
  • Fixed typo in the description for Reinforced EVA Suit armor.

Improved Selections

The "Selections" tab on the Quick page of the Character Sheet has been part of Hephaistos since the original release. It was designed to account for decisions that can be made and changed frequently, such as the type of resistance provided by a Solarian's Solar Armor. However, the original implementation was limited in a number of ways that have become more obvious as time has passed. This release introduces an improvement to the Selection implementation that aims to overcome these limitations.

The new selections can be found in the "Selection 2.0" tab on the Quick page. If you had any selections in the current "Selection" tab you should find the same list of selections in the "Selection 2.0" tab, though it should be noted that the options you've selected will not automatically carry over to the new tab. It is recommended that you unselect all options in the current tab and reselect the same options in the "Selection 2.0" tab. The "Selections" tab is considered deprecated and will be removed in a future release.

Additionally, some options were relegated to the "Selections" tab even though it doesn't make sense for them to be there, like choosing a Connection for the Mystic Epiphany Secondary Connection. These options can now be selected within the Creator where it's appropriate for them to be.

Next Up: Animal/Creature Creator

The next feature to be added to the website will be the Creature Companion Creator. Even though it's ranked second after the Homebrew feature, it should be significantly less effort to implement than Homebrew and doing so will "round out" the player focused functionality on the website.

· One min read

Data

  • Added Data from AP 44.

Improvements

  • Amphibious and Hybrid Aircraft special grafts now automatically provide additional types of speed to vehicles.

Bug Fixes

  • Fixed incorrect capacity for Polarity Gauntlets, Spark.
  • Removed extra word in the special properties for Spark Knife.
  • Fixed intelligence score for Sage Drone chassis being 10 instead of 12.
  • Origin grafts now add or subtract vehicle modification slots appropriately.
  • Transport & Racer Special Grafts now correctly adjusts vehicle travel speed.
  • Luxury Special Graft now grants vehicles autocontrol instead of autopilot.
  • Fixed Elf racial trait "Elven Skeptic" not providing racial bonus to Sense Motive.
  • Fixed incorrect "target" listing for the spell Radiation Ray.
  • Dwarf racial trait Ship Dwarf now apply bonuses to skills as described.
  • Fixed "Feint" not being an option for the Entropic Attunement feature in the Vanguard NPC class graft.
  • Fixed issue with Shireen racial trait Individual Obsession whereby bonuses weren't properly applied.
  • Fixed Mech upgrade Superior Computer increasing in MP cost upon repeated purchases.

· One min read

Data

  • Added data from AP 43.

Improvements

  • Spells in the Character and NPC creator can now be filtered by school.
  • UPBs in the inventory now count towards bulk (1 bulk per 1000). Added missing trade goods from the Core Rulebook.
  • Combat tracking can now be activated/deactivated in the Selections section of the Character Sheet.
  • Added Hammer Fist as a separate inventory item that represents benefits from the Armor Storm Soldier fighting style.
  • Added Acrobatics, Atheltics and Mysticism skills for crew members on the Starship sheet.

Bug Fixes

  • Fixed Mobility Enhancer armor upgrade not reducing an armor's speed adjustment.
  • Fixed Operative NPC class graft providing bonus ranks to Specialization skills.
  • Implemented effects from Perfect Fit feature of the Powered Armor Jockey archetype.

Vehicle Creator

This release adds the Vehicle Creator based on rules from Tech Revolution.

Ko-fi and Redbubble

In addition to Patreon, I now have a Ko-fi page for one-off donations, and a Redbubble shop in case someone besides me wants a t-shirt with the Hephaistos logo/banner. Links to these pages can also be found in the website footer.