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0.14.0

· 2 min read

Starship Builder

Over the past few months I've been working on a starship creator and sheet and this update finally adds that to the site. This includes systems from the CRB, SOM and other sources released so far. Like the characters, starships can be shared with a read-only link or have their ownership transferred to a different user.

Breaking Changes

Afflictions tracks now have "healthy" as their first state. If you had previously added afflictions to a character you'll find their progression is one step closer to healthy than it should be and will need to manually edit it to bring it back in line.

Data

  • Added missing weapons from AP 26.
  • Added drugs and poisons.
  • Updated data with Alien Archive and Near Space errata.

Improvement

  • Technomancers with archetypes that provide a level 6 alternate feature now can choose whether to take a Magic Hack or gain the Cache Capacitor at level 8. Specifically, if you select a Magic Hack in the Technomancer section of the Creator page at level 8, then the Cache Capacitor will be delayed and you won't see it on the Quick section of the Sheet page. On the other hand, if you leave the 8th level Magic Hack select box at its default value of "Select One..." you will get the Cache Capacitor and should see it in the Quick section.
  • Solar shield now shows up in the inventory as a weapon. It can be customized and have Solarian crystals added to it.
  • Save and Skill DCs for class features are now shown on the sheet.

Bug Fixes

  • Corrected weapon fusion filtering when determining which fusions are valid for a given weapon.
  • Fixed issue where abilities (eg. racial traits or feats) granting spells would prevent those spells being selected as part of a class.
  • Fixed issue where changing Constitution value wouldn't immediately change max stamina.
  • Fixed typo in Mechanic's "Experimental Prototype" class feature.