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· 2 min read

Data

  • Added data from APs 39 & 40.

Improvements

  • The old sheet UI has been removed.
  • Removing or using equipment from the inventory now brings up a notification that allows you to undo that action.
  • Calculated DCs for starship combat actions are now shown on the Sheet.
  • A computer's price now accounts for he installed features.
  • Starship weapons can now be upgraded as described in the SOM.
  • Search bar, sort dropdown, filter dropdown and pagination buttons fro equipment and starship system tables now stick to the top of the page making them always available.
  • Weapons the the Character Creator can now be filtered by Special Property & Critical Effect.
  • Starship Weapons in the Starship Creator can now be filtered by Special Property.
  • Added documentation for importing characters to FoundryVTT and Roll20.
  • Vanguard's Entropic Attunement class feature now allow selection of special properties and critical hit effects.

Bug Fixes

  • Fixed incorrect spell gem grouping in the spell section of the Quick sheet.
  • Fixed Overclocked Systems feature of the Augmented archetype being marked as 6th level instead of 9th.
  • Fixed typos in the description of the Shoo! envoy improvisation.

· 2 min read

Computers

Computers of tier 1 through 10 can now be purchased as items. Once in your inventory, you can use the sidebar to purchase additional modules, security features and countermeasures.

Improvements

  • UPBs can now be tracked next to credits in the inventory.
  • Linked weapons starship now show up as a single entry on the Quick sheet with double the damage dice.
  • Spells from consumable items like spell gems can now be used directly from the Spells section of the Sheet.
  • Additional spells from items and race are now separated out in the Sheet.
  • Added Null-Space Cargo Hold as a starship expansion bay.
  • Remaining uses of limited fire starship weapons can now be tracked on the sheet.
  • Added more stats for starship crew.
  • BP cost due to weapon linking is represented on the Systems page of the Starship Sheet.
  • Starship systems can now be enabled or disabled in the Systems page of the sheet. Disabled systems do not count towards PCU usage.
  • Racial traits, ability adjustments, class features, class feature options & archetypes are now restricted based on selected sources.
  • Only armor upgrades that require batteries show the ammunition selection dropdown when installed in armor.
  • Improved Unarmed Strike feat now actually changes unarmed strike.

Bug Fixes

  • Racial traits and theme benefits that provide additional languages are now properly accounted for.
  • Common is no longer automatically added to all characters and is instead replaced with another editable field.
  • Fixed linked weapons not costing extra BP equal to half the cost of one of the weapons.
  • Restricted linking starship weapons based on special materials used to mount them.

· 2 min read

Data

  • Added Skill Expander and Holographic Projector upgrades for starship VI.
  • Added missing starship system "Observation Sensors".
  • Added Technological items and Class Options from the GEM.

New UI

  • Added mods tab for the character sheet in the new UI.
  • Added drones to the new UI.

The new UI is now the default and the current sheet has been deprecated. It's still accessible for now but will be removed in a future release.

Improvements

  • Ability to restrict sources for races, themes, classes, feats, equipments and drone mods. This currently does not limit class features or racial traits, but that will be added in a future release.
  • The plus button on the "Create New Character" and "Create New Starship" items can be now clicked.
  • Data is now sorted in proper numerical order so, for example, "Mk 10" is listed after "Mk 2".
  • Powered melee weapons now have proper capacity and usage values allowing batteries to be installed in them.
  • The Creator > Details page now has separate input boxes for each language a character should know. Additionally, the number of total languages is shown.
  • Proficiency can now be overridden for each Weapon, Armor and Shield. Additionally, Specialization can also be overridden for Weapons.
  • Improved equipment searching to allow the search term to contain disparate fragments or out of order words.
  • The number of expansion bays provided by the base frame can now be overridden.
  • Ability to restrict sources for starship systems.

Bug Fixes

  • Mechanic tricks Visual Data Processor, Overclocking and Hyperclocking now provide bonuses as expected.
  • Fixed drone sheet not loading in read-only mode.
  • Fixed the Hydroponic Garden expansion bay incorrectly taking only 1 bay.
  • Fixed drones having incorrect BAB, Save & AC bonuses.
  • Fixed issue with bonuses from Weapon Focus and Versatile Focus feats stacking.

· One min read

Data

  • New Armor, Armor Upgrades, Augmentations, Feats, Weapon Fusions, Starship Systems, Personal Items, Medicinals, Serums, Grenades, Weapons & Spells from the Galaxy Exploration Manual have been added. Technological items and new class options will be added in the near future.

New UI

  • Updated how trained skills are denoted on the new UI to make it easier to identify if a skill can be used.
  • Normal Armor, Powered Armor, Weapon & Shield stats can be overriden in the new UI.
  • Added short and long rest buttons to the new UI.

Improvements

  • Character PDF now shows both current ammo and usage for equipped weapons.
  • Consolidated checkbox style across the website.
  • Spell Gems and Spell Ampoules allow selecting of spells which show up on the sheet under the "Additional Spells" section.
  • Updated character and starship limit to 9.
  • Added filtering in the starship creator for Crew Quarter, Expansion Bay, Other System and Security pages.

Bug Fixes

  • Attack penalty for heavy weapons due to insufficient strength score is now accounted for.
  • Fixed untyped bonuses not stacking.

· 2 min read

New UI

  • Added situational bonuses.
  • Inventory buttons are now hidden in read-only mode.
  • Added ability to override spells per day.
  • Added class features tab.
  • Added afflictions and selections.
  • Added "swipe to close" functionality on the sidebar.
  • Sources for weapon hit and damage bonuses are now shown in the sidebar.

Improvements

  • Situation specific bonuses and DC reductions from theme benefits now show up on the Sheet.
  • Fusions can now be added to shields.
  • Additional weapon mounts are now shown on the Systems page of the Starship Sheet.
  • Normal Starship Shields can now be sorted by Total SP.
  • Added "Mods" section to the Character Sheet and Creator which appears when a character can install mods, such as a Mechanic with an Exocortex.
  • Can filter Weapons in the Starship Creator by class and type.
  • Temp HP from ablative armor is now displayed on the exported PDF.

Bug Fixes

  • Fixed issue with negative strength modifiers not showing the the weapon damage breakdown.
  • Fixed Tactical Skipshot Pistol erroneously having a usage of 2 instead of 1.
  • Fixed incorrect description for the feat Shot on the Run.
  • Fixed incorrect BP cost for Breaching Pods.
  • Fixed cost of systems with special materials not showing correctly on the Systems page of the Starship Sheet.
  • Fixed issue where Deflection Shields in the Starship Creator wouldn't sort by DV. Deflector Shields can now be sorted by PCU & Cost.
  • Fixed typo in Mechanic's Experimental Prototype class feature.
  • Fixed Incorrect CT on Starship PDF.
  • Added missing Drone Special Ability "Master Control".
  • Fixed issue where Melee Striker bonus was being added to both Solarian crystal damage and solar weapon/flare/shield damage.
  • Fixed Vesk racial trait Frilled not actually providing a bonus to the Intimidate skill.