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· 2 min read

Data

  • Added Skill Expander and Holographic Projector upgrades for starship VI.
  • Added missing starship system "Observation Sensors".
  • Added Technological items and Class Options from the GEM.

New UI

  • Added mods tab for the character sheet in the new UI.
  • Added drones to the new UI.

The new UI is now the default and the current sheet has been deprecated. It's still accessible for now but will be removed in a future release.

Improvements

  • Ability to restrict sources for races, themes, classes, feats, equipments and drone mods. This currently does not limit class features or racial traits, but that will be added in a future release.
  • The plus button on the "Create New Character" and "Create New Starship" items can be now clicked.
  • Data is now sorted in proper numerical order so, for example, "Mk 10" is listed after "Mk 2".
  • Powered melee weapons now have proper capacity and usage values allowing batteries to be installed in them.
  • The Creator > Details page now has separate input boxes for each language a character should know. Additionally, the number of total languages is shown.
  • Proficiency can now be overridden for each Weapon, Armor and Shield. Additionally, Specialization can also be overridden for Weapons.
  • Improved equipment searching to allow the search term to contain disparate fragments or out of order words.
  • The number of expansion bays provided by the base frame can now be overridden.
  • Ability to restrict sources for starship systems.

Bug Fixes

  • Mechanic tricks Visual Data Processor, Overclocking and Hyperclocking now provide bonuses as expected.
  • Fixed drone sheet not loading in read-only mode.
  • Fixed the Hydroponic Garden expansion bay incorrectly taking only 1 bay.
  • Fixed drones having incorrect BAB, Save & AC bonuses.
  • Fixed issue with bonuses from Weapon Focus and Versatile Focus feats stacking.

· One min read

Data

  • New Armor, Armor Upgrades, Augmentations, Feats, Weapon Fusions, Starship Systems, Personal Items, Medicinals, Serums, Grenades, Weapons & Spells from the Galaxy Exploration Manual have been added. Technological items and new class options will be added in the near future.

New UI

  • Updated how trained skills are denoted on the new UI to make it easier to identify if a skill can be used.
  • Normal Armor, Powered Armor, Weapon & Shield stats can be overriden in the new UI.
  • Added short and long rest buttons to the new UI.

Improvements

  • Character PDF now shows both current ammo and usage for equipped weapons.
  • Consolidated checkbox style across the website.
  • Spell Gems and Spell Ampoules allow selecting of spells which show up on the sheet under the "Additional Spells" section.
  • Updated character and starship limit to 9.
  • Added filtering in the starship creator for Crew Quarter, Expansion Bay, Other System and Security pages.

Bug Fixes

  • Attack penalty for heavy weapons due to insufficient strength score is now accounted for.
  • Fixed untyped bonuses not stacking.

· 2 min read

New UI

  • Added situational bonuses.
  • Inventory buttons are now hidden in read-only mode.
  • Added ability to override spells per day.
  • Added class features tab.
  • Added afflictions and selections.
  • Added "swipe to close" functionality on the sidebar.
  • Sources for weapon hit and damage bonuses are now shown in the sidebar.

Improvements

  • Situation specific bonuses and DC reductions from theme benefits now show up on the Sheet.
  • Fusions can now be added to shields.
  • Additional weapon mounts are now shown on the Systems page of the Starship Sheet.
  • Normal Starship Shields can now be sorted by Total SP.
  • Added "Mods" section to the Character Sheet and Creator which appears when a character can install mods, such as a Mechanic with an Exocortex.
  • Can filter Weapons in the Starship Creator by class and type.
  • Temp HP from ablative armor is now displayed on the exported PDF.

Bug Fixes

  • Fixed issue with negative strength modifiers not showing the the weapon damage breakdown.
  • Fixed Tactical Skipshot Pistol erroneously having a usage of 2 instead of 1.
  • Fixed incorrect description for the feat Shot on the Run.
  • Fixed incorrect BP cost for Breaching Pods.
  • Fixed cost of systems with special materials not showing correctly on the Systems page of the Starship Sheet.
  • Fixed issue where Deflection Shields in the Starship Creator wouldn't sort by DV. Deflector Shields can now be sorted by PCU & Cost.
  • Fixed typo in Mechanic's Experimental Prototype class feature.
  • Fixed Incorrect CT on Starship PDF.
  • Added missing Drone Special Ability "Master Control".
  • Fixed issue where Melee Striker bonus was being added to both Solarian crystal damage and solar weapon/flare/shield damage.
  • Fixed Vesk racial trait Frilled not actually providing a bonus to the Intimidate skill.

· 2 min read

New UI

  • Updated the inventory to be responsive.
  • Showing fusions and accessories in the equipped weapons section.
  • List items in the Weapons section of the Quick page can be clicked/tapped to show more details.
  • Added sections for feats, racial traits and theme benefits.

Improvements

  • Made internal improvements to reduce website loading times.
  • Added spinner that shows on the page as soon as possible and remains until the website has finished loading.
  • Added support for special materials for starship systems (as per SOM).
  • Added filtering in the Starship Creator for Power Cores, Thrusters, Armor, Shields, Computers, Defences, Sensors and Weapons.
  • Sensor range and modifier are shown on the Quick section of the starship sheet.
  • Added notes section per crew member in the Starship sheet.
  • Added JSON export for starships.

Fixes

  • Fixed starship creator/sheet header.
  • Fixed incorrect CT calculation for starships.
  • Fixed bonus or penalty from thrusters not being accounted for when calculating the piloting modifier for a starship.
  • Fixed column header typo on the Creator > Other System page of the starship sheet.
  • Fixed typo in the name of the "Recreation Suite" expansion bay.

· One min read

New UI

  • Sidebars now show the breakdowns for calculated stats.
  • Added sidebars for Attacks, Speed, Armor Class, Vitals, Conditions, Initiative, Ability Scores and Resistances.
  • Updated credits and bulk displays in the Inventory tab.
  • Stats with manual adjustments (overrides, custom bonuses etc.) are now underlined on the main sheet to indicate that they have been adjusted.
  • Improved responsiveness of notifications and dice results.

Improvements

  • Both the export dropdown and the "Sheet (vNext)" tab are now available in read-only mode.
  • Implemented bonuses and damage dice changes to unarmed strike from a Soldier's Armor Storm fighting style.
  • Added chassis to the drone JSON export.
  • Deprecated Copaxi race entry from SFS #1-22.
  • Swapped colors for "Class Skill" and "Trained Only" icons on the current sheet to match the new sheet.

Bug Fixes

  • The Crusader connection for mystics now actually grants advanced melee weapon proficiency.
  • The Kasath Native alternate ability adjustment for Kasthans now correctly adds -2 to charsima instead of intelligence.